2008. május 31., szombat
Real-to-Virtual Transaction: Making a Fortune in Online Games
Playing video games for a living is the fantasy of thousands of gamers across the wold, but in this internet age it is fantasy no longer. All over the world regular gamers are purchasing online game currencies and filling the pockets of virtual entrepreneurs. Those competing in the real-money trading industry include dedicated professionals to part-time players, big-city businesses to the bedroom entrepreneur. The "virtual warehouse" of workers is immense, with the working population of thousands in the People's Republic of China working alongside the millions of avid MMORPG gamers.
The industry is rarely reported in the media and so it remains an unknown property to the majority of the world's population. Despite this the industry is well known in the communities of popular titles like EverQuest, EVE Online, FFXI and the famous World of Warcraft. A prime example is in EQ2 where players compete through a series of themed tasks in order to stockpile the game's currency. Most blow their fortune within the game's stores or marketplace, but others decide to make real-world profit from their virtual acquisitions ; and there are plenty of them.
Morality, and even the ethics, of this practice is often debated, but it is clear that many gamers and executives alike disapprove. Intellectual property infringement is the most commonly given reason for objection by gaming companies, but there are also accusations of hacking, scamming and phishing within the industry. Developers often try to persuade players within the game that the practice is detrimental to game-play or the world's economy. Legally, real-money trading breaks no laws and has led to no convictions within the Western world, but pressure for government intervention grows each day.
Even though some take issue with the ethics or principles of the practices, virtual trading is here to stay. There is certainly money to be made, whether it's by developers or entrepreneurs, and the market shows no sign of slowing. A bright future lies ahead with new opportunities available in yet unreleased titles, the most promising of which being Warhammer Online.
Research conducted by www.MOGS.com - reatailer of Age of Conan Gold
2008. május 30., péntek
Age of Conan: Early Impressions
The character creation screen is more in depth than many MMOs. However, if you're brave enough to admit you've played The Sims, then you've certainly seen better. In the end does it really matter in games where you're likely to be covered head to toe in armor? I think not so much but I sense that people do enjoy the versatility. What I would personally have preferred more than being able to tweak the length of my nose or the size of my boobs, was not to look like a ragamuffin. If you thought your character's gear looked thrown together in LOTRO you ain't seen nothin' yet. To date, Age of Conan and LOTRO are the only games that I've played where I looked like mixed-match mess.
I appreciate the circumstance of a recently escaped/freed slave. I understand they don't plan on making the game as gear dependant as others. However, do I really have to look that bad? Or am I that vain??? I found myself looking through the multiple tops, pants and shoes in my bag trying to find something that at least seemed like it went together. The stats were all the same but the styles, colors and textures didn't jive. I looked a hot mess. It was slightly similar to AC2 in that, there was a lot of variety in the same piece of armor so you can be in a red robe that has +1 Defense and I can be in a black one if I prefer and that's without dying your items. However, Age of Conan hacks made the stuff even at the lower levels look decent and you could easily match your items. Hopefully, I'll get to look better at some point.
AOC has a nice variety of classes within the four archetypes of Soldier, Priest, Mage and Assassin. Only certain classes can be played by certain races, which is a common implementation. However, in AOC whole archetypes are exclusive to certain races. For example, if you want to be a Mage of any kind, then you must be Stygian. On the PVE and PVP servers so what, but I wonder how this plays out on the Culture PVP servers where a race is completely locked out of an archetype?
Even though AOC has the usual suspects for classes, not all of them are the typical fare. Priests and Mages are battle versions of those classes. Everyone gets to have decent offensive skills and from what I've read so far, it appears that HOT and AOE healing spells are more prevalent than the "heal one" scenario. I think this might make playing a healer more pleasurable. If you can heal many more often with a single action, you'll have more opportunity to actual watch the battle – see the instances and bosses.
One of the Mage's has melee as its primary DPS, as does at least one of the Priests. It's little twists like these that add a bit of freshness into the game. I'll discuss the classes in more detail after I've finished testing my would-be mains.
Lastly, the combat system which is VERY different from any MMO I've ever played. At least in terms of PVE, it's not giving me nearly the trouble I expected. I never did well on the console games and don't consider myself adept at FPS style combat but so far, so good. The inclusion of combos which deal more damage when successfully executed is interesting. I do wish that I could move where they displayed. For some reason focusing left side of the screen doesn't work as well for me, as it would if I could place it right side or better yet, closer to my character and my Age of Conan cheats. I want to watch the combat but with the combos slightly off to the left, my eye is focused there. Oh well, definitely not a huge deal. It would just be nice to be able to move it to match my preferred field of view.
That's where I'm at for now. It's pretty, different, combat feels fresh, UI could be better but no deal breaker. I'm on a PVE server at the moment. I'm going to do a Bear Shaman on a PVP or Cultural PVP server at some point. The only pitfall I can foresee at the moment is if I MUST quest. Forced questing for leveling is why I'm not playing LOTRO or EQ2. Grinding XP is a play-style and as much as some people hate it, others enjoy and actually prefer it. I don't mind questing in moderation but when I'm not in the mood, I really do need the freedom to just go whack stuff and still level at a decent rate. This philosophy is one of the major reasons I'm excited about Warhammer Online.
May 29, 2008 in Age of Conan | Permalink
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I appreciate the circumstance of a recently escaped/freed slave. I understand they don't plan on making the game as gear dependant as others. However, do I really have to look that bad? Or am I that vain??? I found myself looking through the multiple tops, pants and shoes in my bag trying to find something that at least seemed like it went together. The stats were all the same but the styles, colors and textures didn't jive. I looked a hot mess. It was slightly similar to AC2 in that, there was a lot of variety in the same piece of armor so you can be in a red robe that has +1 Defense and I can be in a black one if I prefer and that's without dying your items. However, Age of Conan hacks made the stuff even at the lower levels look decent and you could easily match your items. Hopefully, I'll get to look better at some point.
AOC has a nice variety of classes within the four archetypes of Soldier, Priest, Mage and Assassin. Only certain classes can be played by certain races, which is a common implementation. However, in AOC whole archetypes are exclusive to certain races. For example, if you want to be a Mage of any kind, then you must be Stygian. On the PVE and PVP servers so what, but I wonder how this plays out on the Culture PVP servers where a race is completely locked out of an archetype?
Even though AOC has the usual suspects for classes, not all of them are the typical fare. Priests and Mages are battle versions of those classes. Everyone gets to have decent offensive skills and from what I've read so far, it appears that HOT and AOE healing spells are more prevalent than the "heal one" scenario. I think this might make playing a healer more pleasurable. If you can heal many more often with a single action, you'll have more opportunity to actual watch the battle – see the instances and bosses.
One of the Mage's has melee as its primary DPS, as does at least one of the Priests. It's little twists like these that add a bit of freshness into the game. I'll discuss the classes in more detail after I've finished testing my would-be mains.
Lastly, the combat system which is VERY different from any MMO I've ever played. At least in terms of PVE, it's not giving me nearly the trouble I expected. I never did well on the console games and don't consider myself adept at FPS style combat but so far, so good. The inclusion of combos which deal more damage when successfully executed is interesting. I do wish that I could move where they displayed. For some reason focusing left side of the screen doesn't work as well for me, as it would if I could place it right side or better yet, closer to my character and my Age of Conan cheats. I want to watch the combat but with the combos slightly off to the left, my eye is focused there. Oh well, definitely not a huge deal. It would just be nice to be able to move it to match my preferred field of view.
That's where I'm at for now. It's pretty, different, combat feels fresh, UI could be better but no deal breaker. I'm on a PVE server at the moment. I'm going to do a Bear Shaman on a PVP or Cultural PVP server at some point. The only pitfall I can foresee at the moment is if I MUST quest. Forced questing for leveling is why I'm not playing LOTRO or EQ2. Grinding XP is a play-style and as much as some people hate it, others enjoy and actually prefer it. I don't mind questing in moderation but when I'm not in the mood, I really do need the freedom to just go whack stuff and still level at a decent rate. This philosophy is one of the major reasons I'm excited about Warhammer Online.
May 29, 2008 in Age of Conan | Permalink
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2008. május 29., csütörtök
Graphics Pains with Age of Conan
Late into the US holiday weekend, I was finally able to register/activate my game code so that I could play Age of Conan (AoC). I quickly found out that my inability to register wasn't going to be my only problem.
I knew going in that the graphics requirements were pretty steep. I did however, think that my computer, Dell XPS gaming system was up to the test. My only real concern was reading that some players with AMD graphics cards were having issues, which meant that my Radeon 850 XT might give me a problem related to performance. Unfortunately, what I had was bigger than performance problems. First I had the black screen issue which I found an answer for on MMORPG.com. Then there was the screen stutter which I found an answer to on some other web site. After a couple of hours I finally got into the game and created a character.
To even move around reasonably, I had to have everything on low which left the visual absolutely unacceptable to me. I must have good looking graphics. They don't have to be realistic but they have to be high quality or I just can't be bothered. I pushed on anyway to get a feel for the game and then I started getting over heating warning from my graphics card. At first it happened once in an hour, then twice then every few minutes. I would stop playing for a while and turn the PC off. Unfortunately, that didn't resolve the issue for long the messages just kept coming. The card's fan was running and the air flow fine. I went back to the internet, did some research and downloaded some tools. By this time it's Monday midday and I've spent more time on the internet trying to resolve problems than playing.
Finally, I said, 'Screw it, let me go buy a new graphics card before Best Buy closes. Not wanting to jack around, I grabbed the best thing they had to offer since I didn't want to have to come back. I bought the GeForce 9800 GTX and raced back home to install it. I got the thing in and loaded up the game expecting to seem some really nice graphics. Uh not quite what happened. With graphics on high I could barely move. Set on medium it was okay but I had to go into the settings and dial a few things down and remove grass, water reflections and the alike. After doing that I was still sort of lagging and was like WTF? That's when I noticed my frame rate was only 9. My son's computer which also a Dell but not XPS and different graphics card, wasn't having any issues on Medium quality and getting 30+ FPS.
By this time I was annoyed and not very interested in playing anyway. Later that night I did some more research and found an article on GameSpot stating that using High with some very specific changes is actually better for the FPS than using the Low setting. The AoC servers are down right now but as soon as they come up I'm going to give this a try. If this doesn't work I won't be a happy camper. At this point I've been on the internet trying to figure out why I couldn't register my game code, then why I couldn't see anything and now why my FPS sucks, etc more than I've spent time playing. Grrrrrrr.
Source : notadiary.typepad.com
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2008. május 28., szerda
Online Game communities are social in nature
By Cindy Ahuna
Who are the friendly characters that will play with you if you play with them?
In 1969, "SpaceWar", developed by Rick Blomme, was the first two-player game designed to play on PLATO. In 1961, the "Programmed Logic for Automatic Teaching Operations" was the first network to run on the Illiac computer system. PLATO was created by Professor Chalmers Sherwin, under the direction of electrical engineering professor Don Bitzer, co-inventor of the plasma display pane at the University of Illinois.
During 1970 through 1977, multiplayer games included "SpaceWar"; a version of "Star Trek"; "Avatar", a Dungeons and Dragons-style game; "Airflight", a flight simulator; and "Empire", which supported 32 players on PLATO. In 1972, PLATO hosted 1,000 simultaneous users. In May 2001, Sony's "EverQuest", a massive multiplayer online role-playing game, hosted 60,000 to 80,000 players daily.
In 1973, David R. Woolley designed "Notes", a communications software for PLATO. Due to the release of this software, "Talkomatic", precursor to IRC with handles and chat rooms, was developed for PLATO. A maximum of five people wrote and read each other's messages on the same screen. Chat rooms were open and uncensored. A player logged on using their real or an anonymous name, and played either gender role.
In various online chat rooms found on AOL's games and in Sony's "EverQuest", text is censored when gamers use brand or offensive words. Role-playing genders, sometimes referred to as gender swapping or multiple representations, is possible when gamers change or hide the genders of their characters using anonymous names.
In "EverQuest", with more than 360,000 subscribers, thousands of gamers play characters of the opposite gender. Gamers are free to explore relationships while in character. Male gamers find that female characters generally get treated better in male-dominated virtual worlds. Sometimes men find it easier to chat with other characters and escape the competition. In free online games list, multiple representations allow players to see how other players solve problems. "There are a lot of rumors and anecdotes about people referring to play games as men or women because they are treated differently," says avid gamer J. MacLean.
In a lecture titled "Programs, Emotions and Common Sense", Marvin Minsky emphasized in his book the idea of multiple representation. "If you understand something very precisely in one way", Minsky claims "you don't understand it at all." "You know it by rote. What does the word understand mean? Understanding means having many different ways to deal with things," said Minsky. Children memorize history by rote, but they usually don't understand it how free online games work. Sometimes gamers falsely assume they are interacting with a person who matches the gender's name. Perhaps on one level, Minsky's definition can be applied as a working analogy for multiplayers who role-play playing games. If multiplayers had more ways of identifying the characters, they might be able to understand who the friendly characters were when they played with them, but then again, that might take all of the fun out of the game.
Artist/curator Anne-Marie Schleiner, describes social developments in gaming: "Multiplayer games can be very social. In the shooter genre, players sometimes band together into "clans", groups who fight against other groups. Sometimes the social bonds developed in these clans extend beyond the game into friendship and players offer each other moral support through personal hardship and help each other find jobs," said Schleiner.
Social environments evolve from online game communities. "A great example is "Air Warrior", a WW2 flight simulation with players are so dedicated, they've held conventions. Massive multiplayer role-playing games are also famous for the strength of their communities "the guilds in "EverQuest" are a great example of this phenomenon," says MacLean. In contrast to single player games, communities are vital depending on the game. For example, "for a game like chess, where skill levels can be critical, many people prefer to play with someone of relatively similar skill," says MacLean.
In a global point of view, the Internet is the living organism that hosts many online games systems. Boundaries of geography, economy, culture, degrees of education and family traditions have disappeared. Gamers are co-authors that take part in the experience. Communities are playing fields for social interaction. When gamers send messages to other gamers, they are free to exchange email addresses and meet beyond the game community. Communities have become an extension, a new medium of human touch.
When communities form, a semantic world of sharing knowledge, solving problems, working as a team, playing, building, quarreling, cooperating, planning and forming relationships develop. Games are formal because they have a set of rules. A game is a system because it has a collection of parts that interact with each other in complex ways. In "EverQuest", the Game Masters hold the most power. Online games run on a '24x7' calendar. Generally, online the role-playing games are maintained by paid subscriptions, whereas, online fighting games are free. Communities exist in time by free and paid subscriptions. Gamers occupy real estate within the online game. Communities live in both space and time. Thus, it is a lifelike system.
Popular game boxes vary from Sony PlayStation, PlayStation 2; Nintendo's GameCube projected to ship Nov 5, '01 in the US; and Microsoft's Xbox projected to ship Nov 8, '01 in the US. "Although game boxes offer higher resolution graphics in comparison to PC gaming, they are a closed hardware platform and less amenable to multiplayer social games. Multiplayer gamers cannot insert their own character skins into shooter games in a game box or with a multiplayer game, such as "EverQuest". "EverQuest" can easily receive updates on the game over time that get rewritten over the original game software," says Schleiner. Many gamers develop friendships with other gamers in different countries using the chat session in "EverQuest".
In some ways, there are as many different types of gamers as there are games. General definitions include:
* Generally, casual gamers are people who enjoy simple decision making games and typically play less technical 3D graphic games. * Generally, traditional gamers are people who enjoy a more complex game. * Multiplayers (simultaneous players) are defined as those who play with other gamers in the same game.
What makes an online game exciting, interesting, social or more fun than another game? Motivation evolves from sensory gratification, role-playing, personality, taste, adrenaline, sociology, immersive and engaging environments, and the element of fun. Games in general motivate ideas. Topics include life, survival, strategy, role-playing, and building relationships. In all circumstances, the player learns by playing. "Building colossal virtual worlds are very important. In a virtual world, everything has a purpose. I love games, " said Minsky during his lecture, "Programs, Emotions and Common Sense".
In Star Trek CCG, gamers can buy and sell, trade and collect digital cards, watch or judge games, and attend tournaments. One disadvantage, prior to downloading the plug-in, a high risk is indicated. The risk is associated with the possibility of gamers accessing your computer if you proceed with download. This warning appears with this statement: "JavaScript or a java applet from DigitalDeck, Inc. is requesting additional privileges." This plug-in is required to run the application.
Because game communities are social in nature, knowledge and understanding are more apparent in virtual worlds. "Wouldn't it be nice to connect two thoughts," said Minsky.
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MMO 2.0
Lately, there has been a lot to talk about in the MMO-verse, with Age of Conan just getting released and a World of Warcraft expansion pack on track for a holiday unveiling there seems to be nothing that can stop the momentum gained by the industry. However, despite all the success being thrown around by the top five MMOs (World of Warcraft, Lord of the Rings Online, Age of Conan, EVE Online, Final Fantasy XI) there seems to be very little that is truly pushing the genre towards the "next step."
In every walk of the technological life there are upgrades to the original. Even something as simple as the web was fully upgraded into what has become to lovingly termed: web 2.0. So the same should hold true for MMO, right? You'd think so, but very little has actually changed since the dawning of the 3D MMORPG in the heyday of Everquest. There has been smaller changes like the advent of a quest based storyline and an enhanced mini-map and traveling system, but nothing I'd really call revolutionary, or next generation. Let's face it, nobody out there is really attempting to do anything to set a new standard in the industry.
Now I know that there is at least one EVE Online fan reading this right now in disgust. Let me say this right now, EVE Online is definitely a different experience and CCP has done a marvelous job and creating a successful MMO that strays from the typical archtype that most MMOs follow today. However, that said, they are not setting a standard in the industry. EVE Online and CCP will not be changing the way the industry makes its games and there probably won't be any long lasting affects from their technology. The original Xbox was the first to really incorporate seamless online and now it has become the standard. MySpace truly pushed the bounds of "web 2.0″ with it's social networking applications and it has now become the standard. Apple created the first truly desirable MP3 player and it has now become the standard. All of these are examples of an industry that was expanded on by companies that wished to create a fresh experience on an old application and as such truly changed the landscape of how everybody else played in that field. So despite EVE Online's unique gameplay they certainly haven't changed the way developers make games.
So, where does that leave the industry? With the huge success of World of Warcraft, which handily dashes the success of the other top four MMOs combined, game developers desperately need to find new ways to make their games different and if that means employing a new combat system (Age of Conan) or seriously enhancing the PvP and RvR settings (Warhammer Online) then thats what these companies will do. Unfortunately, many of these "enhancements" are gimmicky at best and won't be offering any true MMO 2.0 anytime soon. However, and this is just my prediction, I think it's safe to say that after all the so called "WoW-killers" have debuted to date, the only MMO that will truly begin to pick away at the house that Blizzard built will be an MMO 2.0 game. Personally, I'm keeping my eye on Copernicus.
P.S. I am in no way calling Age of Conan's combat system or WAR's RvR system bad or flawed, but, rather, non-revolutionary. Yes I have tested out both; Age of Conan beta, Warhammer Online at E for All 2007.
Source : MMOCrunch.com
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2008. május 27., kedd
What AoC means for WoW
According to Michael Zenke from Massively, Age of Conan has sold 400,000 copies, out of 700,000 boxes they put on the shelves. Not bad for the first week. And, kudos to Funcom, the release launch went a lot smoother than the beta or early access. The reception of AoC in the blogosphere was a mixed. Keen and Graev already cancelled their accounts again. Tipa from West Karana sees AoC challenging WoW. The Ancient Gaming Noob correctly points out that "MMOs are a long haul proposition" and reserves judgement until having played it more. And the Common Sense Gamer thinks that WoW won't even notice AoC is out.
So here is what I think. I don't have proof, only anecdotal evidence, so preface every phrase here with "In my humble opinion": I think that World of Warcraft suffers from a cycle of peaks and troughs in subscription numbers. This is largely self-inflicted, numbers peak after big content patches and expansions, and fall in long periods of no new content added. Other factors, like summer holidays, also play a role. I do believe that WoW is heading for a major trough of subscription numbers in the western world. Remember that of the 10.7 million WoW players about 6 million are Chinese, who are on a different cycle, and who pay much less. There are less than 5 million players in the US and Europe, and the number will be falling over the summer, because the Burning Crusade is getting long in the tooth, and not everyone likes to spend his summer holidays in front of a computer.
Age of Conan will reach between half a million and one million subscribers this year. Most of which will be ex-WoW players. A good number of them will have stopped playing WoW anyway, with or without AoC, but a couple of hundred thousand will be pushed over the edge and quit WoW for the prospect of a new game. And Blizzard will notice that, because all of these are the well-paying US/Euro kind of subscribers. Age of Conan will not "kill" World of Warcraft, but it will dent it a bit.
Summer will end, christmas will approach, and now everything is possible. WoW could bring out Wrath of the Lich King in November, and it's subscription numbers would peak again. And personally I don't see Age of Conan having much staying power, not in a game where the first people reached the level cap in the first week already. Wrath of the Lich King will make a much larger dent into Age of Conan's subscription numbers than AoC does into WoW's now. But another possibility is that Blizzard misses a 2008 release date for WotLK. And it is also quite possible that Warhammer Online makes that date, and comes out for christmas. And then Blizzard would really start feeling the pain. I do believe that WAR has an even bigger potential of getting subscribers away from WoW than AoC has. If WAR comes out for christmas and WotLK doesn't, they could easily sell a million copies this year. Again, these are all Americans and Europeans, and if WAR beats WotLK to a christmas release, WoW numbers could suffer an even deeper trough.
None of this will "kill" World of Warcraft. But we are talking numbers here that are big enough to show up in a companies annual report of revenue and profits. If Wrath of the Lich King doesn't come out by the end of this year, the 2008 profits from WoW will be significantly lower than those of 2007, and investors and people at Vivendi will notice. Blizzard would bounce back to a dominating position when they bring out Wrath of the Lich King, but then what? If the third expansion is still another 2 years away, the overall trend of WoW subscription numbers could well go into permanent decline. One day WoW won't be the biggest kid on the block any more, not because of one WoW killer, but because of a death by a thousand cuts. The best Blizzard can hope for is that the new champion will be their next generation MMORPG, but that is not a given.
Source : www.Tobold.com
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Anti-Aliased: Age of Con-troversy
I'm going to hijack my own column this week to cover a topic that I believe is worth spending some space on - Age of Conan and the buzz of negative media attention it has been getting. Age of Conan's controversy spans almost all aspects of the game, from fatalities, to nudity, to even such odd things like race selection.
Now, I've written a few of these articles. I enjoy controversy as the next person and I'm always interested in seeing the opposite viewpoint. It wasn't until I started getting some very, very nice hate mail in my inbox that I began to wonder if anyone understood my own viewpoint on the matter. So, this column is dedicated to other people's opinions, my opinions, controversies and, of course, Age of Conan.
I'm not sure what people expected from a Conan game. It sounds like those who knew their mythos well knew exactly what to expect and embrace it. However, there is, as always, a large amount of the populace who don't know anything about Conan the Barbarian, Robert E. Howard, or the land of Hyboria. So, one must imagine the surprise when this "Age of Conan" game starts to hit the media and attract attention. Imagine more of their surprise when they realize that you can make a woman and flash her boobies to the rest of the virtual population. If I didn't know about Conan the Barbarian, I'd probably be a little uneasy as well.
Conan's risque features have even had us here at Massively guessing in regards to what we can and cannot put into our writing. Our normal office talk about levels, italicizing game names, and standard debates on what MMOs we should be playing have been punctuated by wonderful lines such as, "Hey, can I say 'nipple toggle'?" (Which I can, apparently.)
Yet... all we have here is an adaptation of Robert E. Howard's fictional world and the people who live in it. The legacy of Conan the Barbarian has been available to the public for over 70 years. The population was even exposed to the violent world of Conan in everyone's favorite movie adaptation starring the Governator. All that's really being done here is the introduction of a visual world. If I may say it, Funcom really hit the mark on this one. Instead of giving us a cheap imitation of what goes on in Hyboria, they cut right to the chase and gave us a good interpretation. For the most part, they stuck to the book and the original fiction. That should be commended, not regarded as lunacy.
I've seen movies bloodier than Age of Conan. I've read books scarier and creepier than Age of Conan. And I've seen enough statues and paintings of nude women to last me a lifetime. Yet, here we are, screaming about exposed bosoms and how it might taint the populace. Has anyone walked through Firenze, Italy recently? Seriously, if anyone wants free "porn", just go to your local museum and check out some of the renaissance art.
And that brings me to my point on nudity - there is nothing to be ashamed about concerning the naked form. Surprise, women have breasts! Who knew, right?
Then the inevitable argument comes up concerning the children. Should our children be allowed to see this violent fantasy world? Should we let the young ones step into the world of Hyboria?
Short answer is no. The long answer is no you crazy parents please do not buy this game for your child for Christmas and then leave your child unattended during their game playing on the intarwebz. First of all, I don't want to babysit your child on Age of Conan and explain to them why that lady is naked in the tavern. Second of all, use the ESRB ratings that are so thoughtfully put down in the corner of the front of every game's box.
For those of you who haven't read the back of Conan's box, let me tell you what the ESRB says is in the game's content. The ESRB rates this game as a mature title, meant for children and adults age 17 and over, as this game contains: blood and gore, intense violence, mature language, nudity, and sexual themes. So, please, do not send me e-mails and do not harass your local GameStop employee regarding the fact you had absolutely no clue that there was nudity and violence in this game. It's seriously on the back of the box.
Controversy starts and stops with the parents. I'm begging you, parents of the world, don't go out and blindly purchase games for your child. We of the game industry have the ESRB ratings system in place for a reason; we want you parents to use it. On the back of every game, in the bottom right hand corner, there is a description of what the game contains so you can see if you really want your child being exposed to this material. If you don't want them to buy this MMO, then there are a sea of other MMOs they can play. Some of them are very welcoming to children and a blast to play. They're also much cheaper than Age of Conan. Cheap as free, in fact.
Make no mistake - Hyboria is a dark world that explores dark themes. The women are beautiful, the ale is great, and the treasures are unmistakably epic. But all of these things come with very steep prices that wouldn't be as steep without the mature content. Hyboria is a world that is built on split blood, slave trade, and ruthlessness. In fact, it sounds very much like the history of a certain world that I'm very well acquainted with. Cimmerians remind me of a certain northern people, Aquilonians remind me of a certain set of ancient people who love debates, and Stygians remind me of a certain group of people who built those triangular thingies in the desert. I guess Hyboria isn't that separated from our world after all.
If you ask me, the only controversy that I can see is letting irresponsible parents have children and inconsiderate nutjobs (NSFW) opening their mouths to the media. Maybe we should have a law that will give jail time to parents who give consent to clerks to sell their 10-year-olds Age of Conan and Grand Theft Auto IV, instead of jailing the clerks.
Because I was on vacation last week and was unable to post my column, you all get a bonus! Look for a second edition of Anti-Aliased hitting Massively.com on Thursday. It's like early Christmas, except it's not Christmas and you're not getting any extra presents except my ramblings. But, honestly, is there any better present? I think not.
Source : massively.com
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